{"product_id":"the-game-development-strategy-guide-9781959029397","title":"The Game Development Strategy Guide","description":"\u003cp\u003eSome of today’s most popular video games have been on the market for decades, while others barely make it days before disappearing forever. What differentiates the games that survive? This expansive look at modern video game development gives you an end-to-end, cross-disciplinary understanding of the people, processes, and core design principles you’ll need to create video games that thrive. \u003c\/p\u003e\n\n\u003ch3\u003eWho Should Read This Book\u003c\/h3\u003e\n\n\u003cp\u003eThis book is for \u003ci\u003eanyone\u003c\/i\u003e and \u003ci\u003eeveryone\u003c\/i\u003e interested in working on and creating games, including:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAspiring game developers of any discipline.\u003c\/li\u003e\n\u003cli\u003eVeteran game developers looking to reframe their understanding of game development to account for modern trends and standards.\u003c\/li\u003e\n\u003cli\u003eCreative leaders who need to build and support environments where great video games are created.\n\u003c\/li\u003e\n\u003cli\u003eGame designers trying to improve their understanding of the business considerations that have felled so many recent games.\u003c\/li\u003e\n\u003cli\u003eUser experience designers looking to understand, define, and expand their impact in the broader video game market.\u003c\/li\u003e\n\u003cli\u003eProducers struggling with the choice of business model or monetization choices for their games.\u003c\/li\u003e\n\u003cli\u003ePartners to video game developers like legal counsel, business development, venture capitalists, marketing, licensing, and human relations.\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch3\u003eYou’ll learn…\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003eA standard for basic game design principles.\u003c\/li\u003e\n\u003cli\u003eFoundational science and the art of universal player motivation, critical to informing decisions about the game.\u003c\/li\u003e\n\u003cli\u003eThe modern gaming business, including live-service games.\u003c\/li\u003e\n\u003cli\u003eThe roles that people and companies play in the game development process.\u003c\/li\u003e\n\u003cli\u003eA common language for game development techniques.\u003c\/li\u003e\n\u003cli\u003eHow to achieve creative ideation and learn prioritization techniques.\u003c\/li\u003e\n\u003cli\u003eMore advanced design topics to help games thrive over time.\u003c\/li\u003e\n\u003cli\u003eHow to design games that encourage positive social experiences.\u003c\/li\u003e\n\u003cli\u003eModern video gaming monetization techniques.\u003c\/li\u003e\n\u003cli\u003eTo recognize common ethical and legal issues.\u003c\/li\u003e\n\u003cli\u003eAbout key video games hardware, software, engines, and platforms.\u003c\/li\u003e\n\u003cli\u003eWhat works and what doesn’t in gaming—showing common patterns in the industry and design struggles.\u003c\/li\u003e\n\u003cli\u003eInsights that will apply to teams and games of any size—from indie games to mega games\u003c\/li\u003e\n\n\u003c\/ul\u003e\n\u003ch3\u003eFrequently Asked Questions\u003c\/h3\u003e\n\u003col\u003e\n \t\u003cli\u003e\n\u003cstrong\u003eDoes “game development” in the title mean this is a programming book?\u003c\/strong\u003e\nNo. This book is intended for anyone who works on video games, and starts in Chapter 1, “What Makes Us Play,” by exploring universal player motivations. The word \u003cem\u003edeveloper\u003c\/em\u003e in video gaming, like the broader software industry, is used in many different ways. As discussed in Chapter 3, “Putting the Dev in Game Development,”while some folks believe “game development” refers only to programming, it is usually a more general term applied to the collective act of making a game across all disciplines (as demonstrated by the existence of the broader Game Developers Conference).\u003c\/li\u003e\n \t\u003cli\u003e\n\u003cstrong\u003eIs this book only useful for new game developers?\n\u003c\/strong\u003eThis book is useful for game developers at any stage of their career. While it’s a fantastic overview for early career game developers, many veterans who reviewed this book mentioned that they pulled away new insights, especially from chapters like Chapter 9, “From Emergence to Prosocial Gaming.” and Chapter 11, “Efficient and Ethi-cal Economies.” Readers will walk away with a common language for game development techniques from chapters like Chapter 3 and Chapter 13, “The Good and Bad of Game Dev Processes,” that you can use with developers at any career stage.\u003c\/li\u003e\n \t\u003cli\u003e\n\u003cstrong\u003eCan I use this book to help my nonindustry partners understand game development?\n\u003c\/strong\u003eAbsolutely! As I wrote this book, I wrote it with a secondary audience of partners like business development, legal, and other groups who don’t experience the industry in the same way. There are tons of folks who would benefit from an overview of the industry and our considerations all in one place. They’ll get the most out of chapters like Chapter 2, “The Living Business of Games,” and Chapter 10, “The Money Game,” which lay out the basic business models at play today, as well as Chapter 3, which will help folks understand why game development teams are so big and complex, and Chapter 7, “Engaging Players over Time,” and Chapter 8,“Creating Immersive Worlds,” which really help explain how games are different from other forms of entertainment.\u003c\/li\u003e\n\u003c\/ol\u003e\n\n\n","brand":"Cheryl Platz","offers":[{"title":"Default Title","offer_id":48287106007291,"sku":"9781959029397","price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0779\/3917\/9771\/files\/9781959029397.jpg?v=1772488288","url":"https:\/\/indiepubs.com\/products\/the-game-development-strategy-guide-9781959029397","provider":"IndiePubs","version":"1.0","type":"link"}