

What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places – over here, in »reality«?
This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.
- Price: $45.00
- Pages: 346
- Carton Quantity: 22
- Publisher: transcript publishing
- Imprint: transcript publishing
- Series: Architecture
- Publication Date: 4th February 2019
- Trim Size: 5.83 x 8.86 in
- Illustration Note: 23 ill., 100 col. ill.
- ISBN: 9783837648027
- Format: Paperback
- BISACs:
SOCIAL SCIENCE / Media Studies
ARCHITECTURE / Urban & Land Use Planning
»Die Lektüre [...] ist sowohl für Game Designer als auch für Architektinnen lohnenswert und inspirierend.«- Urs Honegger, www.hochparterre.ch, 29.11.2019
»Die Publikation ist inspirierend, die Lektüre lohnt sich für Architekt*innen gewiss. Und sie macht Lust, sich direkt vor den Computer zu setzen und zu zocken – allein zum Zwecke der Weiterbildung und Recherche versteht sich.«- Elias Baumgarten, www.swiss-architects.com, 12.12.2019
Frontmatter 1
Contents 5
Introduction 9
Taking Risks! 27
Invisible (Game) Cities 47
In-World Realism 59
Video/Game 71
Games as Provinces of Meaning 85
Free your Imagination! 95
A Fascination for Empty Rooms 111
Towards an Architecture of Desire 119
The Architectonics of Game Spaces 135
Virtual World Weariness 153
The Lived Space of Computer Games 167
The Architectural Continuum 183
From Asteroids to Architectoids 201
Piercing all Layers of the Anthroposphere 215
Creating Fascinating Spaces 233
Augmented Play, Art, and Space 249
Play the City 265
Democracy, Video Games, and Urban Design 277
Video Game Urbanism 293
Bibliography/Ludography 313
Image Copyrights 331
Authors 335
What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places – over here, in »reality«?
This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.
- Price: $45.00
- Pages: 346
- Carton Quantity: 22
- Publisher: transcript publishing
- Imprint: transcript publishing
- Series: Architecture
- Publication Date: 4th February 2019
- Trim Size: 5.83 x 8.86 in
- Illustrations Note: 23 ill., 100 col. ill.
- ISBN: 9783837648027
- Format: Paperback
- BISACs:
SOCIAL SCIENCE / Media Studies
ARCHITECTURE / Urban & Land Use Planning
»Die Lektüre [...] ist sowohl für Game Designer als auch für Architektinnen lohnenswert und inspirierend.«– Urs Honegger, www.hochparterre.ch, 29.11.2019
»Die Publikation ist inspirierend, die Lektüre lohnt sich für Architekt*innen gewiss. Und sie macht Lust, sich direkt vor den Computer zu setzen und zu zocken – allein zum Zwecke der Weiterbildung und Recherche versteht sich.«– Elias Baumgarten, www.swiss-architects.com, 12.12.2019
Frontmatter 1
Contents 5
Introduction 9
Taking Risks! 27
Invisible (Game) Cities 47
In-World Realism 59
Video/Game 71
Games as Provinces of Meaning 85
Free your Imagination! 95
A Fascination for Empty Rooms 111
Towards an Architecture of Desire 119
The Architectonics of Game Spaces 135
Virtual World Weariness 153
The Lived Space of Computer Games 167
The Architectural Continuum 183
From Asteroids to Architectoids 201
Piercing all Layers of the Anthroposphere 215
Creating Fascinating Spaces 233
Augmented Play, Art, and Space 249
Play the City 265
Democracy, Video Games, and Urban Design 277
Video Game Urbanism 293
Bibliography/Ludography 313
Image Copyrights 331
Authors 335