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A cultural history of chess-players
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15 August 2017

Introduction: ‘Of magic look and meaning’: themes concerning the cultural chess-player
Part I: Minds
1 Sinner, melancholic, and animal: three lives of the chess-player in medieval and early-modern literature
2 ‘A quiet game of chess?’: respectability in urban and literary space
3 Elementary: the chess-player and literary-detective
Part II: Machines
4 Future shocks: IBM’s Deep Blue and the Automaton Chess-Player, 1997-1769
5 A haunted mind: Kasparov and the machines
6 ‘Everything was black’: locating monstrosity in representations of the Automaton Chess-Player
Part III: Monsters
7 Red, black, white, and blue: American monsters
8 Performance notes: absence and presence in Reykjavik, Iceland, 1972
9 Kapow!: the chess-player in comic-books, 1940-53
Epilogue: exploding heads and the death of the chess-player
Index