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Archeogaming as Scholarly Play

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Archaeogaming as Scholarly Play encourages readers to step into the intersection of archaeology and video games in order to critically examine how these games (re)present the past and those assoc...
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  • 01 July 2026
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With over 3 billion individuals that play video games worldwide, gamers consume immense amounts of data about the digital worlds they explore. Archaeogaming as Scholarly Play encourages readers to step into the intersection of archaeology and video games to critically examine how these games (re)present the past and those associated with exhuming it, should they be archaeologists or adventurers. In doing so, this volume suggests alternative approaches to archaeological pedagogy and provides new narratives in theoretical discourse.

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Price: $135.00
Pages: 244
Publisher: Berghahn Books
Imprint: Berghahn Books
Publication Date: 01 July 2026
Trim Size: 9.00 X 6.00 in
ISBN: 9781836955665
Format: Hardcover
BISACs: SOCIAL SCIENCE/Archaeology, HISTORY/General
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Megan Rhodes Victor is an assistant professor at Queens College and at the CUNY Graduate Center. Prior to their current appointment, Victor was a postdoctoral scholar at the Stanford Archaeology Center (2018–2020) where they oversaw excavations in the Arboretum on the Stanford University campus.

List of Illustrations
Acknowledgements
Abbreviations

Introduction: Why Play with the Past? Archaeogaming, Ludology, and a Brief Introduction
Megan Rhodes Victor

Part I: Archaeogaming: Representation & Pedagogy

Chapter 1. Publish (or Plunder) or Perish? Women and Professional Archaeology in The Elder Scrolls Online
Krystiana L. Krupa

Chapter 2. The 4x Model Game and the Archaeology of Movement, Migration and Settler Colonialism
Michael Zimmerman, Shannon Martino, and Renee Nejo

Chapter 3. The Roots of the Tech Tree. City-building Games as a Learning Tool for Early Urbanization
Briana Jackson & Kate Minniti

Chapter 4. Who is Holding the Controller of this Narrative?: Combatting Antiquated Representations of Archaeology with The Elder Scrolls Online’s Antiquities System
Megan Rhodes Victor

Part II: Archaeogaming: Methodology & Theory

Chapter 5. It’s an Open World Out There: Using Open-World Video Games as Pedagogical Tools for Archaeological Survey
London Patterson

Chapter 6. Nixtun-Ch’ich’ in Roblox: An Icarian Fall into an Ancient Maya City
Timothy W. Pugh, Evelyn Chan Nieto, and Gabriela W. Zygadło

Chapter 7. Fallout 3: A Cultural Imagined Landscape or an Imaginary Non-Place?
João Luís Sequeira

Chapter 8. Implications of Neurodiversity in Archaeogaming
Kal Clintberg

Conclusion: Where We Are and Where We Are Going: A Look at the Present and Future of Archaeogaming as a Subfield of Archaeology
Robert T. Nyamushosho

References
Index