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Bridging Literacies with Videogames
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Bridging Literacies with Videogames provides an international perspective of literacy practices, gaming culture, and traditional schooling. Featuring studies from Australia, Colombia, South Korea, ...
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01 January 2014

Bridging Literacies with Videogames provides an international perspective of literacy practices, gaming culture, and traditional schooling. Featuring studies from Australia, Colombia, South Korea, Canada, and the United States, this edited volume addresses learning in primary, secondary, and tertiary environments with topics related to:
• re-creating worlds and texts
• massive multiplayer second language learning
• videogames and classroom learning
These diverse topics will provide scholars, teachers, and curriculum developers with empirical support for bringing videogames into classroom spaces to foster meaning making. Bridging Literacies with Videogames is an essential text for undergraduates, graduates, and faculty interested in contemporizing learning with the medium of the videogame.
• re-creating worlds and texts
• massive multiplayer second language learning
• videogames and classroom learning
These diverse topics will provide scholars, teachers, and curriculum developers with empirical support for bringing videogames into classroom spaces to foster meaning making. Bridging Literacies with Videogames is an essential text for undergraduates, graduates, and faculty interested in contemporizing learning with the medium of the videogame.
Price: $49.00
Pages: 234
Publisher: Brill
Imprint: Brill
Series: Gaming Ecologies and Pedagogies Series
Publication Date:
01 January 2014
ISBN: 9789462096660
Format: Paperback