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Cinema in the Digital Age
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02 June 2009

Acknowledgements
Introduction
The Adorno Paradox
Against Method
Analogue/Digital Splice
Boredom and Analogue Nostalgia
The Digital Spectacular
Disposable Aesthetics
DV Humanism
Filmless Films
Frame Dragging
The Ideology of The Long Take
Image/Text
Incompleteness
Interfaces
iPod Experiment
Ironic Mode
Looking At Yourself Looking: Avatar As Spectator
Media As Its Own Theory
Mobile Viewing
Moving Space In The Frame, And A Note On Film Theory
Natural Time
Nonlinear
Pausing
Punk
Realism
Real Time
The Real You
Remainders
Sampling
Secondary Becomes Primary
Self-deconstructing Narratives
Shaky Camera
Shoot! [Si Gira]
Simultaneous Cinema
Small Screens
Target Video
Time, Memory
Time-Shifting
Tmesis: Skimming And Skipping
Undirected Films
Viewer Participation
Virtual Humanism: Part
Virtual Humanism: Part
Visible Language, Spring 1977
Filmography
Bibliography