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Clash of Realities 2015/16
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16 January 2018

Frontmatter 1
Inhalt 5
Preface 11
Clash at Clash of Realities 19
How C lose Are We to the Holodeck? 29
The Potential of Procedurally-Generated Narrative in Video Games 45
Cinema and Game Spaces 57
More About EVERYTHING 77
Play, Games, and the Good Life 83
Introduction 93
Transmedia Storytelling 97
Worlds Apart? 127
Playing (with) STAR WARS 143
Time, Memory, and Longing in Transmedial Storytelling 159
Playing with Stories, Playing in Worlds 175
A Game of Playful Art 195
Marshmallows and Bullets 217
Teaching Game Studies 235
Introduction 245
Not Just a Game 249
This Moral of Mine 267
Making Ethical Decisions in Serious Games 291
Moral Dilemmas in Digital Games 311
The Good, the Bad, and the lnbetween 323
Bioethics and Biofacts in Digital Games 339
POKÉMON Go 365
Spaces of Possibility? 377
Beyond the Multi-Player 387
Camping NOOb-Tuber and Other Annoying Players 401
Bodies That Matter in the Pursuit of Esports 417
Garners(') Talk 441
Introduction 461
Serial Games 465
Games That Play People 481
Abu Goat 489
Introduction 507
The Aesthetics of Choice 509
Games as a Source of Future Memory 523
My Hyperideal Self 547
Play lt Again, Sam Michael Erlhoff 559
Open Development as Disruptive Game Design Practice 565
Introduction 593
Play, Things and Playthings 595
Preserving Games from Concept to Creation 611
Contributors 625