We're sorry. An error has occurred
Please cancel or retry.
Computer Graphics Programming in OpenGL with C++
Regular price
$88.99
Regular price
$0.00
Sale price
$88.99
Unit price
/
per
Sold out
Re-stocking soon
No detailed description available for "Computer Graphics Programming in OpenGL with C++".
Some error occured while loading the Quick View. Please close the Quick View and try reloading the page.
Couldn't load pickup availability
Ships within 2 business days
-
02 February 2021

No detailed description available for "Computer Graphics Programming in OpenGL with C++".
Price: $88.99
Pages: 514
Publisher: De Gruyter
Imprint: Mercury Learning and Information
Publication Date:
02 February 2021
ISBN: 9781683926726
Format: Hardcover
Gordon V. Scott :
V. Scott Gordon is a computer science professor at California State University, Sacramento.
Clevenger John L. :
John L. Clevenger is a computer science professor at California State University, Sacramento.
1: Getting Started
2: The OpenGL Graphics Pipeline
3: Mathematical Foundations
4: Managing 3D Graphics Data
5: Texture Mapping
6: 3D Models
7: Lighting
8: Shadows
9: Sky and Backgrounds
10: Enhancing Surface Detail
11: Parametric Surfaces
12: Tessellation
13: Geometry Shaders
14: Other Techniques
15: Simulating Water
16: Ray Tracing
17: Stereoscopy
Appendix A: Installation and Setup for Windows (PC)
Appendix B: Installation and Setup for Macintosh
Appendix C: Using the Nsight Graphics Debugger
Index
Companion Files:
(also available for downloading by writing to the publisher at info@merclearning.com)
2: The OpenGL Graphics Pipeline
3: Mathematical Foundations
4: Managing 3D Graphics Data
5: Texture Mapping
6: 3D Models
7: Lighting
8: Shadows
9: Sky and Backgrounds
10: Enhancing Surface Detail
11: Parametric Surfaces
12: Tessellation
13: Geometry Shaders
14: Other Techniques
15: Simulating Water
16: Ray Tracing
17: Stereoscopy
Appendix A: Installation and Setup for Windows (PC)
Appendix B: Installation and Setup for Macintosh
Appendix C: Using the Nsight Graphics Debugger
Index
Companion Files:
(also available for downloading by writing to the publisher at info@merclearning.com)
- The source code for every program in the book, organized by chapter
- The OBJ models used in the examples, and the various texture files
- Cubemaps and skydomes for generating environments
- Height maps and normal maps for achieving realistic detail
- High resolution copies of all of the book's figures