Skip to product information
1 of 1

Create, Produce, Consume

Regular price $29.95
Regular price $29.95 Sale price $29.95
Sold out
Create, Produce, Consume explores the cycle of musical experience for musicians, professionals, and budding entrepreneurs looking to break into the music industry. Building on the concepts of his p...
Read More
  • 08 October 2019
View Product Details
Create, Produce, Consume explores the cycle of musical experience for musicians, professionals, and budding entrepreneurs looking to break into the music industry. Building on the concepts of his previous book, Making Money, Making Music, David Bruenger provides readers with a basic framework for understanding the relationships between the artist and audience and the producer consumer by examining the methods underlying creation-production-reception and creation-consumption-compensation. Each chapter offers a different perspective on the processes and structures that lead listeners to discover, experience, and interact with music and musical artists. Through case studies ranging from Taylor Swift’s refusal to allow her music to be streamed on Spotify to the rise of artists supported through sites like Patreon, Bruenger offers highly relevant real-world examples of industry practices that shape our encounters with music. Create, Produce, Consume is a critical tool for giving readers the agile knowledge necessary to adapt to a rapidly changing music industry. Graphs, tables, lists for additional reading, and questions for further discussion illustrate key concepts.
 
Online resources for instructors and students will include sample syllabi, lists for expanded reading, and more.
files/i.png Icon
Price: $29.95
Pages: 424
Publisher: University of California Press
Imprint: University of California Press
Publication Date: 08 October 2019
ISBN: 9780520972735
Format: eBook
REVIEWS Icon
Introduction

1. Inception: Creation, Production, Reception

2. Production: Art, Science, Enterprise

3. Reception: Listeners, Fans, Consumers

4. Commodification: Product, Process, Culture

5. Monetization: Publishing, Performing, Recording

6. Location: Scenes, Venues, Labels

7. Diffusion: Here, There, Everywhere

8. Disruption: Pattern, Deviation, Adaptation

9. Connection: Artists, Audiences, Networks

10. Incorporation: Production, Monetization, Affiliation

11. Aggregation: Consumption, Production, Prediction

12. Simulation: Creation, Production, Consumption

Notes
Bibliography
Index