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Cultures of Computer Game Concerns

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The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and ...
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  • 27 April 2018
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The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.
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Price: $45.00
Pages: 358
Publisher: transcript publishing
Imprint: transcript publishing
Publication Date: 27 April 2018
Trim Size: 8.86 X 5.83 in
ISBN: 9783837639346
Format: Paperback
BISACs: SOCIAL SCIENCE / Media Studies, SOCIAL SCIENCE / Sociology / General, SCIENCE / Philosophy & Social Aspects
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Estrid Sörensen is a Professor of Cultural Psychology and Anthropology of Knowledge at the Ruhr-University Bochum. She does research within Science & Technology Studies.

Frontmatter 1
Inhalt 5
Introduction: Computer Games and Children - Concerns, Infrastructures and Cultures 9
If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development 39
Safeguarding Children on the Online Gaming Platform MovieStarPlanet 67
Children's Participation in the Development of Online Games 77
The Legal Framework for Computer Games and Child Protection in Germany 95
The Political and Legal Basis for Labelling of Computer Games in Denmark 113
Textual Co-Construction of Game and Player in German Rating Decisions 119
The Privatization of Age Classification 137
Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games 149
The Multiple, Volatile and Ambiguous Effects of Children's and Young People's Digital Play 165
The Micro-Politics of Time in Young People's Talk About Gaming 185
Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism 205
Between Fears and Needs for Information: German Parents' Computer Game Concerns 231
And Yet Children Play: Echoing Voices of Computer Game Concerns in Barcelona 247
Does Exposure to Violence in Entertainment Media Make People Aggressive? 267
Psychology's Multiple Concerns About Research on the Effects of Media Violence 283
From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1 295
No Worries? Game Research in Denmark 1984-2014 311
Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark 327
About the Authors 349