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Digital Culture & Society (DCS)
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01 April 2018

»Digital Culture & Society« is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for critical analysis and inquiries into digital media theory and provides a publication environment for interdisciplinary research approaches, contemporary theory developments and methodological innovation.
This issue, edited by Anna Lisa Ramella, Asko Lehmuskallio, Tristan Thielmann and Pablo Abend, discusses the mobility of people, data and devices from the perspective of digital mobile practices. As the authors of various empirical case studies show, these need to be studied both situationally, and on the move.
With contributions by Marion Schulze, Jamie Coates, Geoffrey Hobbis, Samuel Gerald Collins, among others, and an interview with Heather Horst, David Morley, and Noel B. Salazar.
Ramón Reichert (Dr. phil. habil.) teaches and researches as a senior researcher at the Department of Cultural Studies at the Universität für Angewandte Kunst in Vienna. Previously, he taught and researched in Basel, Berlin, Canberra, Fribourg, Helsinki, Sankt Gallen, Stockholm and Zurich and was EU project coordinator for many years. His current research project »Visual Politics and Protest. Artistic Research Project on the visual framing of the Russia-Ukraine War on internet portals and social media« (2022-2024) deals with the visual politics of violence, conflict and resistance.
Annika Richterich (Dr.) is an assistant professor in Digital Culture at Maastricht University (Netherlands).
Pablo Abend (PhD) is the scientific coordinator of the Research School »Locating Media« at the University of Siegen. He is interested in geomedia, situated methodologies, participatory culture, and Science and Technology Studies.
Mathias Fuchs (Dr.) is an artist, musician and media scholar. He is the director of the Gamification Lab at Leuphana University in Lüneburg. He is a pioneer in the field of game art and is a leading scholar in game studies and directs a project on Gamification that is funded by the German Research Council (2018-2021).
Karin Wenz (Dr.) is an assistant professor of Media Culture at Maastricht University, Netherlands, and director of studies of the MA Media Culture.
Content 3
Introduction Mobile Digital Practices. Situating People, Things, and Data 5
The MicroSDs of Solomon Islands An Offline Remittance Economy of Digital Multi-Media 21
In the Footsteps of Smartphone-Users Traces of a Deferred Community in Ingress and Pokémon Go 41
Digital Mediation, Soft Cabs, and Spatial Labour 59
So 'Hot' Right Now Reflections on Virality and Sociality from Transnational Digital China 77
Twitter in Place Examining Seoul's Gwanghwamun Plaza through Social Media Activism 99
Screen Tourism 123
Audiences, Aesthetics and Affordances Analysing Practices of Visual Communication on Social Media 143
Mobile Mediated Visualities An Empirical Study of Visual Practices on Instagram 165
'Re-appropriating' Facebook? Web API mashups as Collective Cultural Practice 183
Situating Hobby Drone Practices 207
The Inchoate Field of Digital Offline A Reflection on Studying Mobile Media Practices of Digital Subalterns in India 219
Mad Practices and Mobilities Bringing Voices to Digital Ethnography 229
An Experimental Autoethnography of Mobile Freelancing 237
The Practice of Practice 251
Biographical Notes 269