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Digital Culture & Society (DCS)
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13 June 2023

Digital Culture & Society is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for inquiries into digital media theory, methodologies, and socio-technological developments.
This issue presents empirical studies as well as theoretical and methodological reflections on inequalities and divides in digital cultures. From various (inter-)disciplinary perspectives, the authors examine three main themes – inequality of access, inequality by design and discursive divides, and inequality by algorithms – while suggesting ways for research to move beyond these.
Pablo Abend (PhD) is the scientific coordinator of the Research School »Locating Media« at the University of Siegen. He is interested in geomedia, situated methodologies, participatory culture, and Science and Technology Studies.
Annika Richterich (Dr.) is an assistant professor in Digital Culture at Maastricht University (Netherlands).
Mathias Fuchs (Dr.) is an artist, musician and media scholar. He is the director of the Gamification Lab at Leuphana University in Lüneburg. He is a pioneer in the field of game art and is a leading scholar in game studies and directs a project on Gamification that is funded by the German Research Council (2018-2021).
Ramón Reichert (Dr. phil. habil.) teaches and researches as a senior researcher at the Department of Cultural Studies at the Universität für Angewandte Kunst in Vienna. Previously, he taught and researched in Basel, Berlin, Canberra, Fribourg, Helsinki, Sankt Gallen, Stockholm and Zurich and was EU project coordinator for many years. His current research project »Visual Politics and Protest. Artistic Research Project on the visual framing of the Russia-Ukraine War on internet portals and social media« (2022-2024) deals with the visual politics of violence, conflict and resistance.
Karin Wenz (Dr.) is an assistant professor of Media Culture at Maastricht University, Netherlands, and director of studies of the MA Media Culture.
Content 3
Introduction 5
Big Data Biopolitics 23
Accounting for Visual Bias in Tangible Data Design 43
The Political Economy of Cultural Memory in the Videogames Industry 61
Slow Side of the Divide? 85
Unpacking El Paquete 105
Refusing Shame and Inertia 125
Mapping Wikipedia's Geolinguistic Contours 147
TouchOn/TouchOff 165
Technology and In/equality, Questioning the Information Society 183
Global Data Justice 197
Biographical Notes 211