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Fictional Practices of Spirituality II

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An analysis of spirituality across real-world practices, academic discourse, and representations in linear media.
  • 27 December 2026
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What do stories reveal about how humans imagine – and reimagine – the sacred? The contributors to this second volume examine religious, spiritual, and alternative belief systems across linear media, including streaming series, films, anime, novels, and music. Their essays range from culturally grounded practices to speculative visions of spirituality, as well as depictions of witchcraft, sermons, and prayer. Together, they show how storytelling becomes a space in which belief is negotiated and transformed across time, space, and imagined worlds.
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Price: $60.00
Pages: 250
Publisher: transcript publishing
Imprint: transcript publishing
Series: Culture & Theory
Publication Date: 27 December 2026
Trim Size: 8.86 X 5.83 in
ISBN: 9783837679151
Format: Paperback
BISACs: RELIGION / General, LITERARY CRITICISM / General, PERFORMING ARTS / Film / History & Criticism
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Felix Schniz (Dr.) is co-founder and director of the Game Studies and Engineering Master's programme at Universität Klagenfurt, Austria, where he operates from the Department of Information Technology. An interdisciplinary game studies scholar at heart, he has drawn on philology and literary studies, theories of modernity and cultural studies, philosophy, pedagogy, and psychology. His research focuses on the meaning of experience, genre theory, and the importance of subjectivity in research on video games, analogue games, and virtual worlds.

Magdalena M. Strobl completed a Bachelor of Arts in English and American studies and is currently pursuing a Master's in the same field, along with game studies and engineering, at Universität Klagenfurt, Austria. Her research interests include Greek mythology in contemporary literature, ecocriticism, and game studies.

Leonardo Marcato is a lecturer of philosophy of computer games at Universität Klagenfurt, Austria. He has a Master's degree in religious studies from the University of Padua, Italy, and a PhD in philosophy from Ca’ Foscari; Foscari University. His research focuses on intercultural religion, practical philosophy, and digital philosophy. He is also a project manager at Keywords Studios, where he supervises the multilingual localization process of high-profile titles in the video game industry.