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Games and Bereavement
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27 October 2018

Frontmatter 1
Table of Contents 5
Credits 7
Introduction 9
1.1 Videogame Representation 23
1.2 Understanding Bereavement 45
2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII 69
2.2 "You Were There": Losing Yorda in Ico 85
2.3 Conjugal Love: Losing the Spouse in Passage 105
2.4 Losing Big Brother in Brothers: A Tale of Two Sons 121
2.5 "Let's All Be Good Mothers OK": Losing the Badger Cubs in Shelter 143
2.6 Designing for Loss and Grief: A Summary 161
3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss 181
3.2 Ideation with the Bereaved: The Trauerspiel Workshop 193
3.3 Designing Jocoi: A Game about Pregnancy Loss 219
3.4 On the Question of Impact: Evaluating Jocoi 239
Making Space for Grief: Conclusive Thoughts 253
References 261