We're sorry. An error has occurred
Please cancel or retry.
Games in Everyday Life
Regular price
$111.99
Regular price
$111.99
Sale price
$111.99
Unit price
/
per
Sold out
Re-stocking soon
In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and...
Read More
Some error occured while loading the Quick View. Please close the Quick View and try reloading the page.
Couldn't load pickup availability
Ships within 2 business days
-
25 November 2019

In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends.
The book delves into the role of gamification in motivating us to use software and applications, alter our behaviors, and to collect, display, and contextualize personal data. The author utilizes historical examples of pre-gamified technologies and techniques to explore gamification’s growing effect on environments, bodies, and spaces. Reimagining gamification as a surveillance-oriented ideology that eschews traditional disciplinary techniques of control, he argues that gamification uses seduction, in the forms of game mechanics, to encourage people to submit their data in a strategy that utilizes play to promote social, economic and behavioral change. He asks:
- What are the consequences of leveraging play as a mode of control?
- What are the outcomes using of addictive design to influence our perception of work and play?
- As we become more reliant on the digital, will we all become players in an infinite game? If so, who wins?
Price: $111.99
Pages: 224
Publisher: Emerald Publishing Limited
Imprint: Emerald Publishing Limited
Publication Date:
25 November 2019
ISBN: 9781838679385
Format: Hardcover
BISACs:
SOCIAL SCIENCE / Media Studies, Media studies: internet, digital media & society, SOCIAL SCIENCE / Anthropology / General, SOCIAL SCIENCE / Sociology / General
Nathan Hulsey is an Assistant Professor of Communication at Nazarbayev University. He is interested in games, game design, critical theory and media history. He holds a PhD in Digital Media from North Carolina State University.
Introduction
Chapter 1. Game Studies and Gamification
Chapter 2. Defining Gamification
Chapter 3. Gamespace, Simulation, and Gamification
Chapter 4. Histories of Gaming and Computation
Chapter 5. Gamification, Power, and Networks
Chapter 6. Gamified Health and Bodies
Chapter 7. The Labors of Play
Conclusion