Skip to product information
1 of 1

Identity, Learning and Support in Virtual Environments

Publisher:

Regular price $119.00
Regular price $0.00 Sale price $119.00
Sold out
Virtual worlds and other virtual environments offer an adaptable context for applied and situated learning experiences. In this book, educators, instructional designers, librarians, administrators ...
Read More
  • 01 January 2009
View Product Details
Virtual worlds and other virtual environments offer an adaptable context for applied and situated learning experiences. In this book, educators, instructional designers, librarians, administrators and scholars reflect on how to leverage constructivist, authentic, collaborative and complex interactive educational experiences through the use of these multisensory environments.
Explore the intersection of presence, personal and group identity, culture, immersive learning experiences, multiuser virtual environments
(MUVEs) and massive multiplayer online roleplaying games (MMORPGs) with eleven multidisciplinary researchers. The examples range from K-12 to university educational experiences and highlight critical information from a variety of MUVEs, such as Second Life, Active Worlds, There, and several MMORPGs, including Ultima Online, Everquest and the World of Warcraft.
files/i.png Icon
Price: $119.00
Pages: 168
Publisher: Brill
Imprint: Brill
Publication Date: 01 January 2009
ISBN: 9789087909932
Format: Hardcover
REVIEWS Icon