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Narratives Crossing Boundaries

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This transdisciplinary compendium covers: game studies and media studies, but also sociology and psychology, to take into account the great influence of storytelling on social discourses and human ...
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  • 05 December 2023
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As the dominant narrative forms in the age of media convergence, films and games call for a transmedial perspective in narratology. Games allow a participatory reception of the story, bringing the transgression of the ontological boundary between the narrated world and the world of the recipient into focus. These diverse transgressions – medial and ontological – are the subject of this transdisciplinary compendium, which covers the subject in an interdisciplinary way from various perspectives: game studies and media studies, but also sociology and psychology, to take into account the great influence of storytelling on social discourses and human behavior.
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Price: $55.00
Pages: 368
Publisher: transcript publishing
Imprint: transcript publishing
Publication Date: 05 December 2023
Trim Size: 8.86 X 5.83 in
ISBN: 9783837664867
Format: Paperback
BISACs: SOCIAL SCIENCE / Media Studies, HISTORY / Social History, SOCIAL SCIENCE / Popular Culture
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Joachim Friedmann (Prof. Dr.) is a script- and headwriter for award-winning television series, a comic book author for Disney, Egmont, and Carlsen and a writer for Serious Games. As a storytelling consultant, he has worked for institutions and companies like Microsoft, the German Federal Ministry of Environment or the German Soccer Federation DFB, creating educational and interactive online formats. He teaches serial, transmedial, and interactive storytelling at Universität Hildesheim, Filmuniversität Babelsberg KONRAD WOLF in Potsdam, the Filmakademie Baden-Württemberg GmbH, and the Hamburg Media School. Since 2017 he has been a professor at the Internationale Filmschule Köln (ifs), heading the masters course in serial storytelling.

Frontmatter 1
Table of Contents 5
Crossing Boundaries? Defining Boundaries! 7
Designing the Mystery 49
I Am Your Monster No Longer 63
When Mad Science Found its Way in Digital Games 95
Serial Games in a Transmedial World 121
Playing with Batman 149
The Multimodality of Immersion 173
Stories and Political Imaginaries 193
Shared Realities, Solitary Actions 211
Gaming on Climate Change 225
Womanhood Beyond Stereotypes 247
Exploring Contemporary Southern African Culture through Animation and Video Games 281
Keeping Memory Alive through Digital Games 293
Towards the Ludic Cyborg 305
Contributors 361