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The Change Ninja Handbook

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A choose-your-own adventure story packed with insights and ideas – an energizing and fun way to learn how to make change happen effectively in YOUR organization!
  • 23 August 2022
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** Business Book Awards 2023 Finalist **

“An essential guide for any professional interested in understanding how to implement and influence change”
Prof. Adam Boddison, - Chief Executive, Association for Project Management

Leading change in organizations is always hard, but this original, game-based handbook will at least make it much more fun! Based on real-life case studies and reflecting the most common challenges facing any change ninja, this is a story where you get to make the decisions at each stage, and discover the impact of your choices.**

This interactive approach will appeal particularly to non-linear thinkers and those who learn best through action and application. It’s pragmatic, focusing on tips for getting people on board and on identifying small, doable ‘ninja moves’ that gain traction and build momentum by stealth.

After lots of training in things like project management, agile change and leadership, Dr Tammy Watchorn discovered none of this really helped as the focus was always on process rather than people. By understanding how people work instead, she soon found she could deliver successful change by stealth with ninja moves.

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Price: $21.99
Pages: 264
Publisher: Practical Inspiration Publishing
Imprint: Practical Inspiration Publishing
Publication Date: 23 August 2022
Trim Size: 7.81 X 5.06 in
ISBN: 9781788603706
Format: Paperback
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Immersive, un-put-downable, hilarious, packed with learning and tools...
Buy this book, read it, have fun, put the learning into practice, make a difference!



This book on change has such a unique voice and concept. The choose your own adventure style keeps what could be another drab entry in the change management pantheon... fresh and easy to connect with. It feels practical and helpful in the way other books in this category need translation.

...a great practical tool with real life scenarios that help me to understand change resistance, behaviours and responses - and plan my next move to address that hard-to-crack area of culture change within a transformation programme.

This is the type of book you keep by your side and revisit regularly. I think each time you read it you’d learn more about yourself and change.



There are lots of books about the psychology of change management but this is a rare and engaging way of learning the consequences of one’s own decisions on how to manage change, and that means we are learning and adapting as we progress this fun and interactive adventure.

Dr Tammy Watchorn is an absolute inspiration, such an engaging book, a must read for anyone...and I mean anyone, it really makes you think about change in a different way. We all fear change but not when you are a Change Ninja..Very much looking forward to the next volume

An accessible guide to undertaking change..
I read this book in one day, it was a joy, I can’t recommend it highly enough. A primer for change managers novice or experienced alike.

After lots of training in things like project management, agile change and leadership, Dr Tammy Watchorn discovered none of this really helped as the focus was always on process rather than people. By understanding how people work instead, she soon found she could deliver successful change by stealth with ninja moves.

Table of Contents

Once upon a timeSetting the scene – provides the backdrop for the stories within the book and where the author started the journey. Describes the complexity and fog that is the adventure ahead

How to play
Instructions for playing the adventure game including rules and explanation of life lines and health scores.

Characters
Description of the fictitious characters the adventurer will meet on the journey. One of the main characters is Prof Eddie Obeng. He is not fictitious and much of his teaching is scattered throughout the book. Often referred to simply as the Prof

Challenge 1: Innovation Workshop

Game over: At any point in the book you can make a decision that lands you here. It might be the wrong decision or you might have just decided you’ve had enough and want a new job. You can choose to end your journey here, restart the game or reset the last ‘bad’ decision.

Sam’s Fables Part 1: The professor of changeSam’s fables is a book within a book. A handbook for the adventurer.

Challenge 2: Creating space

Sam’s Fable’s Part 2 Ship ahoy me hearties

Challenge 3: I didn’t sign up for this

Sam’s Fables part 3 Do your homework..

Challenge 4: Well that does look different

Sam’s Fables part 4 That will never work

Challenge 5 Virtually Virtual

Sam’s Fables part 5 Don’t we have a plan for that?

Challenge 6: Out with the old

Sam’s Fables Part 6 The Wasp, the Volcano and the Sting

Challenge 7: Shall we do what we always do?

Sam’s Fables Part 7 What a difference a name makes

Challenge 7: Continued

Challenge 8: Too Serious to Play

Sam’s Fables Part 8 Alien Invasion

Challenge 9: Beating the Drum

Sam’s Fables part 9 Quiz time

Challenge 9 Part 2: Beating the Drum

Challenge 10: I think we should lead this collaboration,

Sam’s Fables Part 10 If it makes sense it’s probably sense making

Challenge 11: Hack to the future

You made it !!!!

Sam’s Fables part 11: Tool kit
A summary of the tools described in the book with a short description of how to use them and a template to use.