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They Came to Slay

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Grab a sword and roll for initiative—a queer DnD adventure is about to begin.Since its inception decades ago, the fantasy roleplaying game Dungeons & Dragons has offered an escape from the real...
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  • 25 November 2025
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Grab a sword and roll for initiative—a queer DnD adventure is about to begin.

Since its inception decades ago, the fantasy roleplaying game Dungeons & Dragons has offered an escape from the real world, the chance to enter distant realms, to walk in new shoes, and be part of immersive, imaginative tales as they unfold. For its LGBTQ+ players, it is also a vessel for exploration, joy, and self-discovery.

Journey on, adventurer, as Dungeon Master Thom James Carter invites you into DnD's exciting queer and utopian possibilities. Traverse its history and contemporary evolution, discover stories from queer players and the homebrewers making it their own, and unlock DnD's power to explore and examine identity—how people want to lead their lives in real and imagined worlds alike.

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Price: $14.95
Pages: 128
Publisher: Saraband
Imprint: Inklings
Series: Inklings
Publication Date: 25 November 2025
Trim Size: 7.01 X 4.37 in
ISBN: 9781912489985
Format: Paperback
BISACs: GAMES & ACTIVITIES / Role Playing & Fantasy, SOCIAL SCIENCE / LGBTQ+ Studies / General, FAMILY & RELATIONSHIPS / Friendship, FAMILY & RELATIONSHIPS / LGBTQ+
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Thom James Carter is a Scotland-based staff writer and researcher at DIGIT, and a frequent contributor to In the Works. He has contributed to WIRED, The New Statesman, Current Affairs, Dirt, Insider, Metro, Wellcome Collection, and many other publications.

He holds a B.A. in English and an M.A. in Creative Writing, both from Goldsmiths, University of London.

Contents

Introduction

Part One: Here be dragons and queers

Chapter 1: A potted history of Dungeons & Dragons

Chapter 2: The contemporary realms of D&D

Chapter 3: Queerness at the source

A short rest

Part Two: Queer play, exploration, joy and creativity

Chapter 4: The character sheet is more than a character sheet

Chapter 5: The magical effects of roleplay

Chapter 6: The Dungeon Master's world

Chapter 7: Raise a tankard to the homebrewers, creators, and community

Another short rest

Part Three: Queer D&D's past, present, and future

Chapter 8: Problems and Hope

Conclusion: As one journey ends, another begins