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Video Game Writing
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10 February 2017

Suckling Maurice :
Maurice Suckling and his co-author, between them, worked on over 40 games, for almost every major Western publisher. The last 14 years has seen one or both of them work as writers on titles such as Driver, Stuntman, Red Orchestra 2: Heroes of Stalingrad, XCOM, Sonic & Sega All-Star Racing, and more.
Walton Marek :
Marek Walton and his co-author, between them, worked on over 40 games, for almost every major Western publisher. The last 14 years has seen one or both of them work as writers on titles such as Driver, Stuntman, Red Orchestra 2: Heroes of Stalingrad, XCOM, Sonic & Sega All-Star Racing, and more.
2: Decoding and Devising the Brief.
3: NDAs and Contracts.
4: Collaboration: Team Us.
5: Narrative Design.
6: Outlines and Treatments.
7: Character Documents.
8: Environmental Storytelling.
9: Writing Scripts.
10: Editing.
11: Consultancy.
12: Adaptations.
13: Other Roles of the Games Writer.
14: Why Have Stories At All?
15: What Is Plot and How Does It Work?
16: Other Resources for Writers.
17: Marrying Design and Story: Driver 76 Case Study.
18: Storyloading.
19: Shifting Agency.
20: Time Gates and Act Stimulants.
21: Aristotle, Games Writing, and Games.
22: Choice or Enlightenment?
23: The Future of Games Writing.
24: What’s It Like Being a Games Writer?
Appendices.