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Video Games and Spatiality in American Studies

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While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its enga...
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  • 07 March 2022
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While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.

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Price: $93.99
Pages: 301
Publisher: De Gruyter
Imprint: De Gruyter Oldenbourg
Publication Date: 07 March 2022
ISBN: 9783110675108
Format: Hardcover
BISACs: HIS000000 HISTORY / General, HIS029000 HISTORY / North America, HIS036000 HISTORY / United States / General, SOC052000 SOCIAL SCIENCE / Media Studies
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Dietmar Meinel, University of Duisburg-Essen.